Sunday, 21 February 2016

I see faces- Digital final

I ended up making 15 frames for my final gif, with a 0.15 second delay, but since I had separated my components on different layers, I was able to repeat half of the frames but with an additional layer to fill the spoon with honey. Overall I'm happy with my outcome considering I haven't used much digital media previously, but I feel with more time I could have pushed it further and perhaps been more adventurous with the movement.

What works well:
- Like how not the whole of the image moves, as it ensures focus is on movement 
- Think the repetition of slightly altered frames makes sure the movement seems more natural and smooth
- The interjections and overlaps of grass and white help to brighten up the character without being too pronounced
- Think the shadow works quite well, especially on the arm, as it helps to prevent the character from feeling too flat and adds an extra element of movement

What I would change:
- Don't think it is quite as simple and 'slick' as the deer gif I looked at during my research, Perhaps could have added a little movement in the rest of the figure to make it feel more 'whole' as a character
- Last frame, where the honey disappears could have been less jumpy by including a few more frames at this point
- Could have added a bit of pattern or texture to gloves to help add interest and link to other gifs 

What I've learnt:
- I felt quite stuck with where to start with the digital one, since I didn't have much experience with digital before, which meant I put this one off until the end. I felt fairly rushed with this gif, but next time I have something I'm not too sure what I'm doing with I think I will just start earlier and get stuck in in order to generate more possibilities and allow me more time to refine it
- Major skill I learnt was improving my digital image creation skills, especially through using a graphics tablet



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