Thursday, 11 February 2016

I see faces- 3D gif testing

Today I started to make my plasticine bear using reference images from the internet. Before adding detail to my character I wanted to make sure my idea would function, so I created a couple of test gif to see how the movement would work. After my initial test I looked at reference videos of a bear walking, which helped me to correct how the limbs move during walking. 

What worked:
- Second gif shows movement of muscles rather than just limbs
- Like action of moving out of frame 
- Rough shaping of bear shows potential for a strong character through further crafting

What needs improvement:
- Try not to show too much movement of surface texture from shot to shot
- Background needs to be either completely clear or developed, as it's too basic and takes the viewer out of the scene
- Need to decide on an appropriate speed, first one way too slow and rough, second one too fast, can't really see detail, although does add some humour
- Camera needs to be kept still- get tripod?
- Maybe add stopping and looking at camera halfway through?

What I will do next:
- Begin to add detail and define shape of bear
- Create knitted jumper
- Think about background
- Take more photos with smaller movements to create a smoother outcome




Bear reference video and photos:




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